Warhammer Online: Age of Reckoning; Reckoned Before Release?

Blogged in MMORPGs, Games by Matt on Saturday January 13, 2007

Unless you’ve been living under a rock for the past six months or so, then you’ve probably heard of a little game called Warhammer Online: Age of Reckoning (or WAR). WAR will be Mythic Entertainment’s second release of a MMORPG following their successful and very well produced Dark Age of Camelot. However this time around instead of playing the role of developer and publisher, Mythic has been gobbled up by EA Games to produce the title.

When the it was announced that EA Games acquired Mythic and would be publishing WAR, the MMORPG community immediately let their protest be heard. Then again, why shouldn’t the community fear for the future of WAR? EA’s track record with PC Gamers is tarnished past the point of repair, and why should this be any different? EA games are notorious for being buggy, unfinished, scrap heaps of games upon release. Combine EA’s track record with the fact that MMORPGs suffer from severe balance issues, bugs, and a myriad of other problems at release, and perhaps the worry will start to make more sense.

Farm the Consumer for Mass Profit

For example, to exemplify EA’s practice of releasing unfinished games, as well as completely ending support for games after a unusually short life cycle, we will look at their two most recent First Person Shooters developed by DICE, Battlefield 2 and Battlefield 2142. Battlefield 2 was released on June 21st, 2005. With the release of BF2 came a tremendous amount of bugs, balance issues, and annoyances in general.

The first patch for BF2 was released on July 6th and recalled two days later on the 8th, due to the fact that it added additional bugs and instability problems had been found. Why would a game be released, let alone patched, with major flaws and bugs? Was it a lack of testers or just a matter of wanting to get a patch out to fend off the rabid fans? To show EA’s track record with abnormally short game cycles we’ll look below.

Battlefield 2 Expansion Releases
* Battlefield 2: June 21st, 2005
* Battlefield 2: Special Forces - November 21st, 2005
* Battlefield 2: Euro Force - March 14th, 2006
* Battlefield 2: Armored Fury - June 6th, 2006

Three Game Expansions in a year? The fact of the matter is MMORPGs have ridiculously long life cycles, and the fact that EA Games could shove three expansion packs for a FPS out of the door in under a year is scary, but also a major cash cow considering gamers will lap up whatever is released to keep up with their favorite game and community.

Lessons Learned and Experience Gained

Hopefully Mythic Entertainment has learned a lot from their previous endeavor in Dark Age of Camelot that the consumer demands more then content to grind through. DAOC’s release surprised everyone; critics, gamers, and even Mythic. DAOC came out with the same basic mechanics of Everquest but expanded on it immensely with it’s wonderful PvP system known as RvR. So what can we expect from WAR? Will Mythic stick with the same formula and game play that made DAOC a proven MMORPG, or will they try to appeal to World of Warcraft crowd to try and draw the most players possible. Sadly, the latter will be more then likely to come true.

WoW brings in nearly $120,000,000 in monthly revenue to Blizzard from subscriptions alone. Who can argue with that amount of income? Will WAR bring that much in? Doubtful, but by accommodating to a mass audience Mythic/EA will bring in a sizable monthly income from subscriptions alone. Hopefully we will see Mythic stick to the same kind of grassroot development that was done so well on DAOC; constant bug fixes, balance fixes, as well as new content.

Looking Ahead

The media coming from WAR has drawn criticism of many for looking like WoW, yet many fail to realize that WoW is heavily influenced by the Warhammer Universe. The graphics look exactly how they should, however what is disturbing is the User Interface that WAR has been demoed with. It’s the same overly simplified, dumbed down kind of interface that WoW uses. The key reason the WoW interface works so well is the fact that it supports some excellent Third Party Add-ons. Hopefully we’ll see Mythic add some serious muscle to their WAR interface, or completely strip it and re-design it.

All of the game play footage of WAR shows it to be very similar to WoW also, however the mechanics have yet to be seen or played by the public. We can hope that similar mechanics of DAOC will stay put in WAR, however DAOC’s game mechanics aren’t the most user friendly. A compromise could be reached, as long as they don’t dumb it down to the point of WoW’s mechanics, however by keeping it complicated they eliminate a large amount of potential players.

What will come of WAR will be shown over the next year or so, and us loyal to solid PvP will have to lay in wait hoping that WAR will deliver the same solid PvP and RvR that DAOC brought to the table and made the standard in MMORPG combat. When I first saw Mythic announce they would be developing a Warhammer MMORPG I could hardly wait to play it, but since EA has acquired Mythic a doubt of the game has filled my mine, and my anticipation has been wavering. Hopefully WAR will be all that DAOC was, but as said, we will wait and see.

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7 Responses to “Warhammer Online: Age of Reckoning; Reckoned Before Release?”

Jason Says:

Hopefully EA’s track record doesn’t take away from the quality of game Mythic releases. If WAR is anywhere close in terms of gameplay to DAOC it should be a great success for Mythic.

Matt Says:

Jason said:

Hopefully EA’s track record doesn’t take away from the quality of game Mythic releases. If WAR is anywhere close in terms of gameplay to DAOC it should be a great success for Mythic.

That’s what I fear the most as obvious in the article. I have total faith in Mythic, however EA is where my doubt begins.

Zappy Says:

I share your worry, but I can rest some after Mark Jacobs (witch btw. is my favourite developer in the entire game industry) and other developers told us that EA arent involved in the development of the game and that they only affect it positively in forms of funds etc.

It could be the PR talking, but I choose to believe it.

Matt Says:

Zappy said:

I share your worry, but I can rest some after Mark Jacobs (witch btw. is my favourite developer in the entire game industry) and other developers told us that EA arent involved in the development of the game and that they only affect it positively in forms of funds etc.

It could be the PR talking, but I choose to believe it.

I hope that Mark Jacobs is telling the truth also, but your publisher/owner holding your development funds and your paychecks in their hand has alot of sway on what you do.

Fey Realms >> Warhammer Online: Age of Reckoning; Reckoned Before Release? Says:

In another bolg: “Ruined My Life” I found a very good article about Warhammer Online and the purchase of Mythic by EA. Here is a portion of the article.

[…] Unless you’ve been living under a rock for the past six months or so, then you’ve probably heard of a little game called Warhammer Online: Age of Reckoning (or WAR). […]

You can check out the article at: Ruined My Life » Warhammer Online: Age of Reckoning; Reckoned Before Release?

GuyInvolvedInTheBeta Says:

Hey there. I have enjoyed reading this immensely, and have taken the time to discuss in the beta forums some of your general concerns. I’m unable to tell you all as to whether or not these concerns are valid, but I can tell you that the public has to remember that we are not making another WoW clone. We are creating the most highly publicised, high-end, high-profile MMORPG to date, and you have to remember that we are working with seriously prototype engines here (known to many as next gen) and that makes the beta testing period crucial and extremely trying. Since being around the 2000th person accepted into the beta test, I have put countless hours into this process from around August 17th to now, averaging at about 1 to 2 hours nightly, and I’m sure most of the others accepted have done the same thing. I can say, like Mark Jacobs elaborated on, that working with EA employees is not much more different than working with Mythic employees. I cant say whether I am concerned or not as to how it will play at launch, as that would break NDA, but I can say just be patient. More info will leak in time.

Cheers everyone, GIITB

Matt Says:

GuyInvolvedInTheBeta said:

Hey there. I have enjoyed reading this immensely, and have taken the time to discuss in the beta forums some of your general concerns. I’m unable to tell you all as to whether or not these concerns are valid, but I can tell you that the public has to remember that we are not making another WoW clone. We are creating the most highly publicised, high-end, high-profile MMORPG to date, and you have to remember that we are working with seriously prototype engines here (known to many as next gen) and that makes the beta testing period crucial and extremely trying. Since being around the 2000th person accepted into the beta test, I have put countless hours into this process from around August 17th to now, averaging at about 1 to 2 hours nightly, and I’m sure most of the others accepted have done the same thing. I can say, like Mark Jacobs elaborated on, that working with EA employees is not much more different than working with Mythic employees. I cant say whether I am concerned or not as to how it will play at launch, as that would break NDA, but I can say just be patient. More info will leak in time.

Cheers everyone, GIITB

After visiting an acquaintance with the access to the beta also, I have new opinions. We shall elaborate later I would reckon, however as said i the original post, Mythic has a good reputation from DAOC and I would hate to see them tarnish it. As said I have new opinions and impressions but will save them until a later date.

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