<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2.2" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments for Ruined My Life</title>
	<link>http://www.ruinedmylife.com</link>
	<description>MMORPGs, Music, Rants, and tons of Commentary!</description>
	<pubDate>Sat, 05 Jul 2008 01:59:07 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.2</generator>

	<item>
		<title>Comment on Warhammer Online: Age of Reckoning; Reckoned Before Release? by Matt</title>
		<link>http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-82247</link>
		<author>Matt</author>
		<pubDate>Tue, 10 Jun 2008 04:56:19 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-82247</guid>
		<description>[quote comment="82239"]I think a major factor that WAR needs to seriously look at is the completion of "the newest epic in the MMO world!" i.e Age of Connan. Now I've looked at AoC and i'm not thrilled with it ... if i wanted to play a game where i had no choice in being a fictional creature i would just go outside and throw rocks at things. My point is this: I play MMORPGs to play a fictional character and have fun, kick so butt and take the pain away from the idea that women have ripped my soul out my ears more times that i can count. I do not want to make an MMORPG incredibly realistic, as AoC is trying to do with real time combat .... However, i know i am nearly alone when i say that, and im not sure that WAR can compete with the "real time combat" that AoC is offering[/quote]
I can both agree and disagree with this sentiment., however they're still two entirely different games.  My experience with Age of Conan is very little, however I have SUBSTANTIAL time in WAR now.  One of the biggest draws to WAR is the fact it's the &lt;strong&gt;Warhammer&lt;/strong&gt; franchise, which has an AWESOME story, universe and tons of fans.  

WAR, I believe will have a much larger launch then AoC, as well as a higher player base.  Before WoW, 100,000 copies of a MMORPG moved in the first 3 months was STELLAR, WoW set the Bar so high by being Blizzard, that's all there is to it.  

Many players left WoW for AoC because of the lack luster PvP, WAR's PvP follows very closely yet very refined from DAOC, which imo is the best MMORPG PvP to date.  AoC has all the real time flash and such, but WAR has a huge beefy system, however we shall wait and see.</description>
		<content:encoded><![CDATA[<p><strong>Goodmead</strong> said:</p>
<blockquote cite="http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-82239" class="comment"><p>
I think a major factor that WAR needs to seriously look at is the completion of &#8220;the newest epic in the MMO world!&#8221; i.e Age of Connan. Now I&#8217;ve looked at AoC and i&#8217;m not thrilled with it &#8230; if i wanted to play a game where i had no choice in being a fictional creature i would just go outside and throw rocks at things. My point is this: I play MMORPGs to play a fictional character and have fun, kick so butt and take the pain away from the idea that women have ripped my soul out my ears more times that i can count. I do not want to make an MMORPG incredibly realistic, as AoC is trying to do with real time combat &#8230;. However, i know i am nearly alone when i say that, and im not sure that WAR can compete with the &#8220;real time combat&#8221; that AoC is offering</p>
</blockquote>
<p>I can both agree and disagree with this sentiment., however they&#8217;re still two entirely different games.  My experience with Age of Conan is very little, however I have SUBSTANTIAL time in WAR now.  One of the biggest draws to WAR is the fact it&#8217;s the <strong>Warhammer</strong> franchise, which has an AWESOME story, universe and tons of fans.  </p>
<p>WAR, I believe will have a much larger launch then AoC, as well as a higher player base.  Before WoW, 100,000 copies of a MMORPG moved in the first 3 months was STELLAR, WoW set the Bar so high by being Blizzard, that&#8217;s all there is to it.  </p>
<p>Many players left WoW for AoC because of the lack luster PvP, WAR&#8217;s PvP follows very closely yet very refined from DAOC, which imo is the best MMORPG PvP to date.  AoC has all the real time flash and such, but WAR has a huge beefy system, however we shall wait and see.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WoW: The Burning Crusade Shatters Sales Records by Matt</title>
		<link>http://www.ruinedmylife.com/2007/01/23/wow-the-burning-crusade-shatters-sales-records/#comment-82246</link>
		<author>Matt</author>
		<pubDate>Tue, 10 Jun 2008 04:49:25 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/2007/01/23/wow-the-burning-crusade-shatters-sales-records/#comment-82246</guid>
		<description>[quote comment="80699"]Lots of text.....[/quote]
Totally agree with you.  This is one of my biggest beefs with WoW is the sheer time sink it is to play the "end game" which is mindlessly grinding through instances over and over and over and over again just to get the "phat lewtz".  What makes it even worse, is the elitism that comes along with said groups, if you aren't geared right, no go.  Turning the whole GAME, yes GAME, into a scientific formula.  Writing a new article now.... give it time!</description>
		<content:encoded><![CDATA[<p><strong>BeckyBoop</strong> said:</p>
<blockquote cite="http://www.ruinedmylife.com/2007/01/23/wow-the-burning-crusade-shatters-sales-records/#comment-80699" class="comment"><p>
Lots of text&#8230;..</p>
</blockquote>
<p>Totally agree with you.  This is one of my biggest beefs with WoW is the sheer time sink it is to play the &#8220;end game&#8221; which is mindlessly grinding through instances over and over and over and over again just to get the &#8220;phat lewtz&#8221;.  What makes it even worse, is the elitism that comes along with said groups, if you aren&#8217;t geared right, no go.  Turning the whole GAME, yes GAME, into a scientific formula.  Writing a new article now&#8230;. give it time!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Warhammer Online: Age of Reckoning; Reckoned Before Release? by Goodmead</title>
		<link>http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-82239</link>
		<author>Goodmead</author>
		<pubDate>Tue, 10 Jun 2008 03:29:33 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-82239</guid>
		<description>I think a major factor that WAR needs to seriously look at is the completion of "the newest epic in the MMO world!" i.e Age of Connan. Now I've looked at AoC and i'm not thrilled with it ... if i wanted to play a game where i had no choice in being a fictional creature i would just go outside and throw rocks at things. My point is this: I play MMORPGs to play a fictional character and have fun, kick so butt and take the pain away from the idea that women have ripped my soul out my ears more times that i can count. I do not want to make an MMORPG incredibly realistic, as AoC is trying to do with real time combat .... However, i know i am nearly alone when i say that, and im not sure that WAR can compete with the "real time combat" that AoC is offering</description>
		<content:encoded><![CDATA[<p>I think a major factor that WAR needs to seriously look at is the completion of &#8220;the newest epic in the MMO world!&#8221; i.e Age of Connan. Now I&#8217;ve looked at AoC and i&#8217;m not thrilled with it &#8230; if i wanted to play a game where i had no choice in being a fictional creature i would just go outside and throw rocks at things. My point is this: I play MMORPGs to play a fictional character and have fun, kick so butt and take the pain away from the idea that women have ripped my soul out my ears more times that i can count. I do not want to make an MMORPG incredibly realistic, as AoC is trying to do with real time combat &#8230;. However, i know i am nearly alone when i say that, and im not sure that WAR can compete with the &#8220;real time combat&#8221; that AoC is offering</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WoW: The Burning Crusade Shatters Sales Records by BeckyBoop</title>
		<link>http://www.ruinedmylife.com/2007/01/23/wow-the-burning-crusade-shatters-sales-records/#comment-80699</link>
		<author>BeckyBoop</author>
		<pubDate>Thu, 29 May 2008 18:02:43 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/2007/01/23/wow-the-burning-crusade-shatters-sales-records/#comment-80699</guid>
		<description>I wish I could say I was able to quit WoW because I had awesome willpower. I wish I could say I was able to put this game down after a 3 year addiction because I realized I wanted to better myself and not waste away my life on a video game. I can’t. I quit WoW because of one simple thing - it now sucks! Like others, I enjoyed “Classic” WoW a lot but by the time TBC expansion was coming out, I was ready for some new content. I had raided all the instances, killed all the bosses, PvPed, and done pretty much all WoW had to offer. I didn’t even care that my hard-earned gear would be made obsolete. I leveled my character from 60-70 with my guild, enjoying casual instances and fun social interactions, just like Classic WoW. By the time we got to 70, my guild was chomping at the bit to get into the new endgame content!

Wooh - Not so fast, Buddy!!! First you have to get your toon ready for raids, which requires obscene amounts of faction, attunments, time, great gear, and you need to spend 100’s of gold on consumables and repairs, etc etc. I grumbled but jumped through all the hoops like a good WoW fanboy. I was eager to hit the ground running with my guild in Kara. Imagine my disappointment when I found it was even MORE of a time commitment, REQUIRING 5+ nights a week to get anything cool or have any fun. It was not that I did not enjoy a challenge or was a “noob” at my class. Hell, I had raided some of the hardest content Blizzard had thrown at me - Naxx, BWL, ect. It was the fact that all of it now REQUIRED far more hours a week to get anywhere - that is the key word: REQUIRED. The instances are designed to now waste the maximum amount of time for the most minimal amount of reward. For all the new gamers to WoW, let me tell you Classic WoW never required people to sell their entire life away to get a couple epics. As a matter of fact, the lifeblood of the 9 million subscribers to WoW are semi-casual players. Oh, you COULD devote the time if you WANTED to, but you always felt like you had a CHOICE. If you had extra time one week you could play hardcore, but if you could only log on for 1-2 raids for a couple of weeks because of work or whatever (ya know, Real Life!) you could do that too! 

Now it feels like a job requirement to be online every night, otherwise your 25-man or 10-man raid will suffer. The same thing is true with Arena PvP teams - if you don’t show up, your team is screwed. Everything endgame now has taken away the power of the the player being able to log on casually a couple nights a week and still do something fun. If you don’t play hardcore, the door to fun is shut in your face. You could level alts, but what is the point - To reach the end and be faced with the same problems as before? You could grind for mats to craft epic gear alone, but where is the fun in that!? What attracts most people to an MMO over other games is the social aspect!! There is no reward anymore for getting to max level - only more work. I am just not willing to give that much commitment to a game - at least not against my own free will. It has sucked the fun right out of this game. I already work 9-5, I don’t need a second job that I have to pay $15 a month for! You fail Blizz...you fail hard. You saw the time sinks in your game and exploited them to make players stay online more for max profit, while offering little fun or reward.</description>
		<content:encoded><![CDATA[<p>I wish I could say I was able to quit WoW because I had awesome willpower. I wish I could say I was able to put this game down after a 3 year addiction because I realized I wanted to better myself and not waste away my life on a video game. I can’t. I quit WoW because of one simple thing - it now sucks! Like others, I enjoyed “Classic” WoW a lot but by the time TBC expansion was coming out, I was ready for some new content. I had raided all the instances, killed all the bosses, PvPed, and done pretty much all WoW had to offer. I didn’t even care that my hard-earned gear would be made obsolete. I leveled my character from 60-70 with my guild, enjoying casual instances and fun social interactions, just like Classic WoW. By the time we got to 70, my guild was chomping at the bit to get into the new endgame content!</p>
<p>Wooh - Not so fast, Buddy!!! First you have to get your toon ready for raids, which requires obscene amounts of faction, attunments, time, great gear, and you need to spend 100’s of gold on consumables and repairs, etc etc. I grumbled but jumped through all the hoops like a good WoW fanboy. I was eager to hit the ground running with my guild in Kara. Imagine my disappointment when I found it was even MORE of a time commitment, REQUIRING 5+ nights a week to get anything cool or have any fun. It was not that I did not enjoy a challenge or was a “noob” at my class. Hell, I had raided some of the hardest content Blizzard had thrown at me - Naxx, BWL, ect. It was the fact that all of it now REQUIRED far more hours a week to get anywhere - that is the key word: REQUIRED. The instances are designed to now waste the maximum amount of time for the most minimal amount of reward. For all the new gamers to WoW, let me tell you Classic WoW never required people to sell their entire life away to get a couple epics. As a matter of fact, the lifeblood of the 9 million subscribers to WoW are semi-casual players. Oh, you COULD devote the time if you WANTED to, but you always felt like you had a CHOICE. If you had extra time one week you could play hardcore, but if you could only log on for 1-2 raids for a couple of weeks because of work or whatever (ya know, Real Life!) you could do that too! </p>
<p>Now it feels like a job requirement to be online every night, otherwise your 25-man or 10-man raid will suffer. The same thing is true with Arena PvP teams - if you don’t show up, your team is screwed. Everything endgame now has taken away the power of the the player being able to log on casually a couple nights a week and still do something fun. If you don’t play hardcore, the door to fun is shut in your face. You could level alts, but what is the point - To reach the end and be faced with the same problems as before? You could grind for mats to craft epic gear alone, but where is the fun in that!? What attracts most people to an MMO over other games is the social aspect!! There is no reward anymore for getting to max level - only more work. I am just not willing to give that much commitment to a game - at least not against my own free will. It has sucked the fun right out of this game. I already work 9-5, I don’t need a second job that I have to pay $15 a month for! You fail Blizz&#8230;you fail hard. You saw the time sinks in your game and exploited them to make players stay online more for max profit, while offering little fun or reward.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hamachi Network by rokosam</title>
		<link>http://www.ruinedmylife.com/hamachi-network/#comment-61180</link>
		<author>rokosam</author>
		<pubDate>Wed, 19 Dec 2007 21:10:48 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/hamachi-network/#comment-61180</guid>
		<description>I want but your password does not wotk with hamachi.</description>
		<content:encoded><![CDATA[<p>I want but your password does not wotk with hamachi.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MMORPG.com Interview with Erik Mogensen Regarding Warhammer Online by jrjosh</title>
		<link>http://www.ruinedmylife.com/2007/01/16/mmorpgcom-interview-with-erik-mogensen-regarding-warhammer-online/#comment-51163</link>
		<author>jrjosh</author>
		<pubDate>Sat, 20 Oct 2007 19:43:43 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/2007/01/16/mmorpgcom-interview-with-erik-mogensen-regarding-warhammer-online/#comment-51163</guid>
		<description>i realy want to play this game so LET ME PLAY</description>
		<content:encoded><![CDATA[<p>i realy want to play this game so LET ME PLAY</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Warhammer Online: Age of Reckoning; Reckoned Before Release? by Matt</title>
		<link>http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-49765</link>
		<author>Matt</author>
		<pubDate>Wed, 03 Oct 2007 01:37:40 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-49765</guid>
		<description>[quote comment="49751"]Hey there. I have enjoyed reading this immensely, and have taken the time to discuss in the beta forums some of your general concerns. I'm unable to tell you all as to whether or not these concerns are valid, but I can tell you that the public has to remember that we are not making another WoW clone. We are creating the most highly publicised, high-end, high-profile MMORPG to date, and you have to remember that we are working with seriously prototype engines here (known to many as next gen) and that makes the beta testing period crucial and extremely trying. Since being around the 2000th person accepted into the beta test, I have put countless hours into this process from around August 17th to now, averaging at about 1 to 2 hours nightly, and I'm sure most of the others accepted have done the same thing. I can say, like Mark Jacobs elaborated on, that working with EA employees is not much more different than working with Mythic employees. I cant say whether I am concerned or not as to how it will play at launch, as that would break NDA, but I can say just be patient. More info will leak in time.

Cheers everyone, GIITB[/quote]
After visiting an acquaintance with the access to the beta also, I have new opinions.  We shall elaborate later I would reckon, however as said i the original post, Mythic has  a good reputation from  DAOC and I would hate to see them tarnish it.  As said I have new opinions and  impressions but will save them until a later date.</description>
		<content:encoded><![CDATA[<p><strong>GuyInvolvedInTheBeta</strong> said:</p>
<blockquote cite="http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-49751" class="comment"><p>
Hey there. I have enjoyed reading this immensely, and have taken the time to discuss in the beta forums some of your general concerns. I&#8217;m unable to tell you all as to whether or not these concerns are valid, but I can tell you that the public has to remember that we are not making another WoW clone. We are creating the most highly publicised, high-end, high-profile MMORPG to date, and you have to remember that we are working with seriously prototype engines here (known to many as next gen) and that makes the beta testing period crucial and extremely trying. Since being around the 2000th person accepted into the beta test, I have put countless hours into this process from around August 17th to now, averaging at about 1 to 2 hours nightly, and I&#8217;m sure most of the others accepted have done the same thing. I can say, like Mark Jacobs elaborated on, that working with EA employees is not much more different than working with Mythic employees. I cant say whether I am concerned or not as to how it will play at launch, as that would break NDA, but I can say just be patient. More info will leak in time.</p>
<p>Cheers everyone, GIITB</p>
</blockquote>
<p>After visiting an acquaintance with the access to the beta also, I have new opinions.  We shall elaborate later I would reckon, however as said i the original post, Mythic has  a good reputation from  DAOC and I would hate to see them tarnish it.  As said I have new opinions and  impressions but will save them until a later date.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Warhammer Online: Age of Reckoning; Reckoned Before Release? by GuyInvolvedInTheBeta</title>
		<link>http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-49751</link>
		<author>GuyInvolvedInTheBeta</author>
		<pubDate>Tue, 02 Oct 2007 19:06:12 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/2007/01/13/warhammer-online-age-of-reckoning-reckoned-before-release/#comment-49751</guid>
		<description>Hey there. I have enjoyed reading this immensely, and have taken the time to discuss in the beta forums some of your general concerns. I'm unable to tell you all as to whether or not these concerns are valid, but I can tell you that the public has to remember that we are not making another WoW clone. We are creating the most highly publicised, high-end, high-profile MMORPG to date, and you have to remember that we are working with seriously prototype engines here (known to many as next gen) and that makes the beta testing period crucial and extremely trying. Since being around the 2000th person accepted into the beta test, I have put countless hours into this process from around August 17th to now, averaging at about 1 to 2 hours nightly, and I'm sure most of the others accepted have done the same thing. I can say, like Mark Jacobs elaborated on, that working with EA employees is not much more different than working with Mythic employees. I cant say whether I am concerned or not as to how it will play at launch, as that would break NDA, but I can say just be patient. More info will leak in time.

Cheers everyone, GIITB</description>
		<content:encoded><![CDATA[<p>Hey there. I have enjoyed reading this immensely, and have taken the time to discuss in the beta forums some of your general concerns. I&#8217;m unable to tell you all as to whether or not these concerns are valid, but I can tell you that the public has to remember that we are not making another WoW clone. We are creating the most highly publicised, high-end, high-profile MMORPG to date, and you have to remember that we are working with seriously prototype engines here (known to many as next gen) and that makes the beta testing period crucial and extremely trying. Since being around the 2000th person accepted into the beta test, I have put countless hours into this process from around August 17th to now, averaging at about 1 to 2 hours nightly, and I&#8217;m sure most of the others accepted have done the same thing. I can say, like Mark Jacobs elaborated on, that working with EA employees is not much more different than working with Mythic employees. I cant say whether I am concerned or not as to how it will play at launch, as that would break NDA, but I can say just be patient. More info will leak in time.</p>
<p>Cheers everyone, GIITB</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sony: &#8220;Wii could be considered an impulse buy more than anything else.&#8221; by cole_18_il</title>
		<link>http://www.ruinedmylife.com/2007/01/31/sony-wii-could-be-considered-an-impulse-buy-more-than-anything-else/#comment-44059</link>
		<author>cole_18_il</author>
		<pubDate>Sun, 20 May 2007 17:55:27 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/2007/01/31/sony-wii-could-be-considered-an-impulse-buy-more-than-anything-else/#comment-44059</guid>
		<description>Hi Matt! It's Kim and Rosie! We are staying at Marks (be here thru early Wed,  the 23rd). Our e-mail has changed: it is now 
conlin@vyn.midco.net  
Our tracfone is 605-660-9046
I think you have our home number and address.
Big news is Patrick is engaged!! He is the head chef at Bluebell Lodge in 

Custer State Park in the black Hills. Matthew is also out there working as a waiter.  Becky is going tocollege in Omaha. We have Matt's dog Lola living with us as well as Baxter(boston terrier) and our two poodles 
Rusty and Annie.
We would love to hear from  you and seee any pictures you have of Mary. 
All of our love, 
Uncle Kim and Aunt Rosie</description>
		<content:encoded><![CDATA[<p>Hi Matt! It&#8217;s Kim and Rosie! We are staying at Marks (be here thru early Wed,  the 23rd). Our e-mail has changed: it is now<br />
<a href="mailto:conlin@vyn.midco.net">conlin@vyn.midco.net</a><br />
Our tracfone is 605-660-9046<br />
I think you have our home number and address.<br />
Big news is Patrick is engaged!! He is the head chef at Bluebell Lodge in </p>
<p>Custer State Park in the black Hills. Matthew is also out there working as a waiter.  Becky is going tocollege in Omaha. We have Matt&#8217;s dog Lola living with us as well as Baxter(boston terrier) and our two poodles<br />
Rusty and Annie.<br />
We would love to hear from  you and seee any pictures you have of Mary.<br />
All of our love,<br />
Uncle Kim and Aunt Rosie</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hamachi Network by Ingenieur17</title>
		<link>http://www.ruinedmylife.com/hamachi-network/#comment-37126</link>
		<author>Ingenieur17</author>
		<pubDate>Sat, 27 Jan 2007 20:26:25 +0000</pubDate>
		<guid>http://www.ruinedmylife.com/hamachi-network/#comment-37126</guid>
		<description>anyone want to play WOE ?</description>
		<content:encoded><![CDATA[<p>anyone want to play WOE ?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
